From Paper to Pixel

I’m a multidisciplinary designer with a love for illustration and a knack for bringing ideas to life. I solve problems through design, keeping users in mind while creating visuals that are approachable, playful, and meaningful.

Fresh out of university, I was the sole in-house designer at Triton Noir for Assassin’s Creed: Brotherhood of Venice, designing everything from boxes and rulebooks to game pieces and promotional visuals—including managing the layout for the board game in five languages.

Now, I work across board games, branding, cultural projects, and web design—always exploring, experimenting, and turning ideas into experiences people can connect with.

What I enjoy

  • I create visual identities that tell your story—logos, color palettes, typography, and brand assets that feel approachable, consistent, and true to who you are.

  • From posters to publications, I design layouts that are both functional and beautiful. Whether it’s a campaign, report, or rulebook, I make information easy to read and engaging to explore.

  • I design user-friendly websites and digital visuals that bring brands to life online. Social media graphics, promotional campaigns, and web layouts—all crafted with people in mind.

  • Illustration is where I add personality and play. I create custom artwork that adds warmth, character, and a human touch to projects big and small.

  • A specialty I love: designing for board games. From boxes and cards to rulebooks, campaign books, and tokens, I craft immersive, clear, and visually striking components.