about.
While working in-house at Triton Noir Éditions Inc., I contributed to Assassin’s Creed®: Brotherhood of Venice and its three expansions. I researched and designed all printed and digital graphic elements—rulebooks, cards, and packaging—while adapting every asset to the game’s visual identity. I also collaborated on promotional content for digital platforms and handled quality control for more than 200 print-ready files.
Year
2019
Industry
Board Game
Designed in-house at
Triton Noir Éditions Inc
Made with
InDesign, Illustrator, Photoshop
Apocalypse Expansion.
Set in Cambodia, the Apocalypse expansion introduced a new jungle environment distinct from the original game.
My role was to blend the established visual identity of Assassin’s Creed: Brotherhood of Venice with this fresh setting, designing packaging, layouts, and assets that felt both cohesive with the base game and true to the new atmosphere—all while keeping the player experience at the heart of every design choice.