about.

While working in-house at Triton Noir Éditions Inc., I had the pleasure of contributing to Assassin’s Creed®: Brotherhood of Venice and its three expansions. I designed the rulebooks, boxes, and a variety of game assets, all aligned with the game’s visual identity.

Year
2019

Industry
Board Game

Client
Triton Noir Éditions Inc

Build in
InDesign, Illustrator, Photoshop

Apocalypse Expansion.

Set in Cambodia, the Apocalypse expansion introduced a new jungle environment distinct from the original game. My role was to blend the established visual identity of Assassin’s Creed: Brotherhood of Venice with this fresh setting, designing packaging, layouts, and assets that felt both cohesive with the base game and true to the new atmosphere—all while keeping the player experience at the heart of every design choice.

Year
2023

Industry
Board Game

Client
Triton Noir Éditions Inc

Build in
InDesign, Illustrator, Photoshop

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